Super Tux Kart has a basic story mode where you (as Tux, patterned after the Linux mascot) have to save Gnu (after the GNU project animal mascot) from becoming the dinner of an alien called Nolok, by beating him in go-kart racing. Super Tux Kart initially was a Free and Open-Source Software (FOSS) Linux clone of Mario Kart in its earliest forms, but these days it has its own charms and does its own thing. Some game developers make something initially to follow the lead of other games, but then it turns into something unique and worthwhile on its own merits. Note: This review was based on the Linux and Windows 1.3 versions of this game. Price: Free and open-source software (FOSS) Number of Players: Singleplayer and Multiplayer modes (1-8 players locally, more possible on online servers) Hopefully, this helps you get started in creating levels of your own.Developed By: Steve and Oliver Baker (original developers) "Benau" "Alayan" Marianne Gagnon "Auria" Jean-Manuel Clemençon "Samuncle"Īvailable On: Linux, macOS, Microsoft Windows, Android, Nintendo Switch (homebrew port) Be aware which is selected before you start placing tiles and objects. NOTE: This is done by selecting the area in the top-left box next to the tool icons. Once done with the background, set the tiles and objects on the Interactive layer. Start by placing the tiles for the background. You can also right-click the “main” tab and select “resize” to change the size of your level. Setting the value at -1 causes the whole track to be played to the end. The loop-at value is the number of seconds at which the music track starts over. The loop-begin is the point at which the music starts playing in number of seconds. Point the level music properties to the “.music” file. Be sure to create a music file with the same name as the OGG file. NOTE: Be aware that personal music used should be converted to OGG format and placed into the music folder. And of course, a Gravity setting higher than 10 will cause Tux to not jump as high. Setting Gravity to less than 10 will allow Tux to jump farther. Music can also be selected from the folder “/usr/share/games/supertux2/music”, but the listing will show “music/song_name”. Under the properties, the level name can be changed from “main”. ![]() A section under the level, bottom-right, shows the properties of the main section. Right-click on the tab and select “Properties”. The tab at the top of the box says “main”. The first thing to do after you've created a new level, is to set the properties for the level itself. ![]() Foreground – Items in front of Tux and the background, but does not affect objects in the Interactive or Background sections.Interactive – tiles and objects which affect Tux.There is no interaction with Tux or bad guys in the Interactive section Background – tiles which appear behind objects and tiles in the Interactive and Foreground state.Tiles are basically used as visual blocks to build the scenery and the solid items which Tux interacts. Objects are items placed on the map such as bad guys, invisible walls, spawn point, etc. A screen similar to Figure 1 should appear.įrom the description of the tools, we have two items which should be defined. ![]() Once installed, start “SuperTux – Level Editor”. The “supertux2” folder is where you can save your created levels and be able to use images, music, etc. The “supertux-editor” folder contains all the items needed for the editor and you will now be able to save items in its subfolders. By replacing “(username)” with your logon name, you can get access to the folders and sub-folders. You can go to the the specified folders in a terminal and use the command “sudo chown -R (username) *”. By default, the folders are /usr/share/games/supertux-editor and /usr/share/games/supertux2.
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